NavMesh issues on load

Having an issue with the mover save when i come back to the scene.

You’ll probably notice that this error actually affects nothing. During the initial frame, if the agent isn’t precisely on the NavMesh (note that this is technically impossible to do), it throws this warning, then on the very next frame, the agent itself finds the exact position on the NavMesh and goes on without a care in the world.

Thanks Brian, was wondering if i was missing something here.

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