Hiya folks,
I’m following the FPS tutorial in the classic Unity 3D complete course, and I’ve gotten to the NavMesh Agent.
I got to a certain lecture, then realized my NavMesh agent isn’t turning the Enemy object at all! The enemy chases me just fine, but never changes rotation.
https://www.gamedev.tv/dashboard/courses/64/6312
I tried replaying the lecture 6.8 where we “see” the enemy turn with the Dalek nose, but my enemy isn’t turning - I don’t think I’ve done anything special, and I’m just picking through the code and components to see if I’ve screwed up anything… anyone know of common areas or trip-ups that would screw up NavMesh rotation?