Here is my third person building escape game:
https://youtu.be/LZOB53mJt1w
Okay so i watched the whole youtube video and honeslty, Great work man

If you’re looking for some critical feedback, i may have some points that i think it may make it better:
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The blue Rat/Mouse character is highly contrasting with the main theme making it a little bit weird to be processed or that’s how i felt, like why would a mouse look for cheese in dungeon or whatever, so maybe looking for a black and white mixed color mouse that can talk looking for a diamond maybe? i feel like it would fit your theme more
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Since you fall down anyways, i feel like the skull should be in the same room in which it will be used because i felt that even though it was logical, it still seemed like a last guess for me.
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The visuals are phenomenal and the animations of the character is really really good, Honestly great job on that and the doors mechanics look smooth
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Some sounds were a bit too loud i’d suggest turning them down a little
And that’s it, this is just my honest opinion to help you improve the game by the way.
remember, i’m Criticizing the product not you ")
good luck working on it and i hope when it’s fully down it’ll become a hit ")
Thank you very much Eloi! I really appreciate the feedback. You made some good points.
I may move on to the toon tanks section and come back to this later, because there are also a few other things I’d like to fix, but don’t have enough knowledge to yet.
Cheers!
Here is a link for a Mac version of the game, if anyone wants to try it. I’ll put up a windows one when I can.
I love it! Good work!! Put some good background music and I think it will be perfect!
Thank you Montse!
Hi all,
There were a bunch of things that I couldn’t solve in my building escape challenge. I’d gone a bit off script already and it seemed like I could keep tinkering forever, so I decided to move on to toon tanks, but I’m still curious about the issues. If anyone can point me in the right direction I’d be very grateful.
The standard third person camera was hard to control for beginners. Is there a way to have the camera mostly track behind the character in a fixed position, but still have some ability to look around?
The camera also clipped through the character when stuck up against walls. I couldn’t find a good fix for that either.
I redid the grabber in blueprints, because I wanted to add some more functionality and I’m struggling with C++. I found I had to turn collision off on objects when the character picks them up, or they would react against each other. It works okay, but it makes it possible to push the cheese through a door closed door, effectively breaking the game. Is there any simple fix for that?
What would be the best way to add sound to a physics door? For example a clang sound as it hits the door frame.
Is there a way to tie sound to an animation timeline? If you repeatedly walk in and out of the portcullis door’s trigger boxes, the sound ends up out of sync with the door animation. The animation runs on a timeline. I couldn’t find a way to link the sound as part of the timeline, so that whatever position the door is in when it’s triggered to open or close, the sound would play from that same point, rather than playing the full 4 second audio clip.
Thanks for taking the time to read all this. I hope my questions were clear enough.
Thank you very much to GameDev.tv! I’m really enjoying the course and I’ve learned heaps.
That’s pretty awesome - some stuff I wanted to do but wasn’t sure how to in mine, like creating a “win” condition and having the text prompts on items to pick up. I really like the “glow” around interactive objects as well, very helpful and something mine could have definitely used. Once I get through the course hopefully I’ll have a better idea of how to do the UI stuff.
Thank you Dendrolis!
I did most of the UI stuff in blueprints by following YouTube tutorials. The win state was just a trigger box that checks for the character and pickup and the displays a widget. It looks like some of it will be covered in the Toon Tanks section next.
Your crouch function was good by the way.
