Hello all! I hope you are enjoying this course as much as I did. I was determined to take what I have learned from Glitch Garden and create a game (almost from the ground up) that I have wanted to for some time now. I’m still temporarily using the gridfield background for the time being.
Presenting Mystic Hammer!
Essentially a Lane Defender mixed with RPG.
Features that I added (other than the obvious assets):
- Saving / Loading.
- Wave system using Scriptable Objects
- Tutorial system with speech bubbles to slowly introduce characters.
- Options being a “popup” instead of it’s own page.
- Leveling system with EXP curve.
- Level portraits that will upgrade their icons as you hit milestone levels.
- Health bars
- Sound effects for base class on hit, on death, etc with some inheritance so for example: Goblin < Attacker < Character.
- 3d model in the splash screen and Start Menu for some flavor.
- Projectile system that can have an effect type (like slow for ex) and a value modifier (how much to slow the enemy).
Thanks again so much to Ben and Rick for an inspiring course!