FString ObjectName = GetOwner()->GetName();
FString ObjectPosition = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is in %s"), *ObjectName, *ObjectPosition);
FString ObjectName = GetOwner()->GetName();
FString ObjectPosition = GetOwner()->GetActorLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is in %s"), *ObjectName, *ObjectPosition);