My xode so far

// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts
{
    Super::BeginPlay();

    SetupGame();
}

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{
    if(bGameOver) 
    {
        ClearScreen();
        SetupGame();
    }
    else 
    {
        /*if game is over, then do ClearScreen() and SetupGame() the game
        else Checking PlayerGuess*/
        // Check, if isogram
        // If not, tell them and prompt to guess again
        if (Input == HiddenWord) 
        {
            PrintLine(TEXT("You are right!"));
            EndGame();
        }
        else
        {
            if (HiddenWord.Len() != Input.Len()) 
            {
                PrintLine(FString::Printf(TEXT("The word must have %i characters, try again"), HiddenWord.Len()));
                EndGame();
            }
            else
            {
                PrintLine(TEXT("You have lost!"));
                EndGame();
                //Remove the live
            }
        }
        // check if the player has any lifes left
        // if yes, he loses
        // And he is aked to PlayAgain with enter or quit with escape
        // If no, say try again and ask for the word
        // And show left lives
    }
    
}

void UBullCowCartridge::SetupGame()
{
    HiddenWord = TEXT("unreal");
    lives = HiddenWord.Len();
    bGameOver = false;

    PrintLine(FString::Printf(TEXT("The Hidden word is: %s."), *HiddenWord)); //Debug Line

    //Welcomming the player
    PrintLine(TEXT("Welcome to Bull Cows!"));
    PrintLine(TEXT("Please press Tab to input something"));
    PrintLine(FString::Printf(TEXT("And guess the %i letter word"), HiddenWord.Len()));
    PrintLine(TEXT("Then, press enter to contine..."));
}

void UBullCowCartridge::EndGame()
{
    bGameOver = true;
    PrintLine(TEXT("Press enter to Play again!"));
}

Here my code so far c:

// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts
{
    Super::BeginPlay();

    SetupGame(); 

    PrintLine(TEXT("La palabra secreta es: %s."), *HiddenWord); // Debug Line
}

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{
    if (bGameOver)
    {
        ClearScreen();
        SetupGame();
    }
    else // Checking PlayerGuess
    {
        if (Input == HiddenWord) // Order doesn't matter
        {
            PrintLine (TEXT("Correcto"));
            EndGame();
        }
        else 
        {
            if (Input.Len() != HiddenWord.Len())
            {
                PrintLine(TEXT("La palabra tiene %i letras \nPerdiste"), HiddenWord.Len());
                EndGame();
            }
        }
    }

   

    // Define number of lives

    // Check if Isogram
    // Prompt to Guess
    // Check correct number of characters
    // Prompt to Guess

    // Remove Life

    // Check If lives > 0
    // If yes "Intenta de nuevo"
    // Show Lives Left
    // If no "Perdiste" and Show HiddenWord
    // Prompt Play Again, Press Enter to play again
    // Check User Input
    // Finish Game or Restart

}

void UBullCowCartridge::SetupGame()
{  
    // Welcoming player
    PrintLine (TEXT("Muuuuuy bienvenida sea usted!"));
    
    HiddenWord = TEXT("programa"); 
    Lives = 4;
    bGameOver = false; 

    PrintLine (TEXT("Adivina la palabra de %i letras"), HiddenWord.Len());
    PrintLine (TEXT("Escribe una palabra y \npresiona ENTER para continuar")); // Prompt PlayerGuees
}

void UBullCowCartridge::EndGame()
{
    bGameOver = true;
    PrintLine(TEXT("Presiona Enter para jugar de nuevo"));
}

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