Well, I have a very huge MindMeister going on but it will likely need lots of trimming and tuning. I used the project Dragon items and been tweaking for my own needs. If you have played Shadow of Mordor, that is what I’m going for in terms of player movement and melee combat.
- Character goes through 3 changes throughout the game. Major physical changes
- Character controls similar to Shadow of Mordor
- Using the Invector Melee Combat Template and modifying scripts as needed with the help of an outside programmer.
- Rolling, sprinting, free climb, swimming, zip line, and melee combat.
- What I will be putting a lot of emphasis on is character movement and melee combat. This needs to look and sound very good. I think this game mechanic will be the core of the game. If it is not good, I believe the game will fail. If it is fun to fight the enemy each time, then I think it is worth moving forward.