Hey there,
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My VR goals are to be able to quickly create custom VR experiences. More specifically to be able to import scans of real world locations/objects and optimise them for VR, then swap out assets similar to the architecture templates Epic Games provide.
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I plan to follow the course for a few hours each week watching the lectures and researching about how others build for VR in Unreal Engine.
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My side project is create something like the architecture template for a new family home and help plan for it.
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I have a Valve Index and Quest 2 but will stick with Desktop VR for better visuals.
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I’m looking forward to learning as much as possible about how VR works in UE4 and how to work with it and not against it!