…I call her Vera =)
Had fun with this challenge and made myself a primitive little Firefly-class transport…rocket lol. Hope y’all enjoy!
I did also have a question about the box meshes. I see that there are options to subdivide them along any of the three axes, but when I add subdivisions, nothing seems to happen. Am I missing something there to get the subdivisions to work? Or are the subdivisions for texturing only and not modelling?
I know Godot isn’t really for modelling, and for any serious work I would go to Blender, but it’s basic capabilities for prototyping have already proven to be vastly superior to Unity, so I would like to be able to utilize them to their fullest extent wherever possible! Thanks!