My very different Glitch Garden

Hi all,

This is my version of Glitch Garden. You will need to click on the full screen mode to play it properly.

It is a bit weird that the sound is working on Opera but not on Google Chrome. Let me know if it works on Chrome for you.

I added a lot of game mechanics, used only free sprites, musics and some free unity store assets library.

Let me know what you think!

Cheers,

Augustin

1 Like

it’s very good but slow, you can make it faster

Hi Malibaturhan,

Thank you for your feedback. Do you feel that the pace of the game is slow or the movement of the characters or just in general ?

Cheers,

Augustin

Hi,
Your game is slow in general terms. I’m waiting and waiting for projectiles, coming enemies (and to die :smiley: ).
I know the game we made in course is slow too but we can change that. PA-TA-Boooomm! and done. Pace of the game can be increased I think.

Congratulations again BTW, it’s a very good iteration of what we done

Great Job! I think it is a great game

Haha we used the same free Orcs assets!

I did not have time to play too long but here is what I think. I think you did a good job with animations. The intro is nice and I like what you added with the camera movements and the mini scenario. I like that you took the archers as defenders. It does feel like a castle being attacked. It made me want to play and see what is coming next. And I liked how you scripted some progress in there showing only one defender in one lane and then adding a second defender with more lanes, etc.

However, as the others said, it’s a little bit slow, but I don’t think it’s too much. I think it’s the fact that we don’t get to build much since the defenders cost 100 and we don’t get much ressources. It could be better to have defenders cost less and deal less damage, but have the satisfaction to build more and not just have to wait.

Also what bugged me the most is the clash between the assets. I know, for a simple course it’s not too bad and you want to learn to code and not to draw. But if you plan on making it bigger and better, aim for a visual style and stick with it. You don’t even have to change everything and spend hours making assets, but simply try to balance them. You used nice assets, but kept the background as it was and used the same white panel. Get rid of that and make it more subtle and your other assets will pop more.

If ever you want to try my version, it’s on the Google Play Store. I still have many things I want to change, such as a proper intro like the one you did and more animations, but for now it’s good enough for me to be on the store as a free game. Though I must say I started the project from scratch, there’s no code left from the Glitch Garden course. I used some already made assets and sounds, but I did a lot of them myself too.

https://play.google.com/store/apps/details?id=com.ScarletValkyr.SanctuaryDefense

Hi,

Thank for your feedback. Yes, I agree that the game feel a bit slow. To be honest I tried mimicking the gameplay from Plant vs Zombie. The main issue I had is that it seems normal for the zombie to walk slowly but it is a bit weird for the Orc to be that slow. If I were to update that game, I would need to write a better GDD.

I downloaded your game on the playstore. It is great, I love the tutorial that teaches you how to play. The menu is gorgeous and you made the map visually appealing. You did an excellent job, so many good ideas. Your animations are very smooth, If I really wanted to be picky I would say that it is a bit weird that the arrows start from the middle of the tower and not from the window.

Actually the code I have is very different from Glitch Garden as well. I focused much more on it than on the animations. I spent a lot of time trying to write things so it does not slow down the whole game. I used a lot of inheritances, co routine. The wave spawning system has also been made from scratch. I spent a lot of time on it, so it could be defined by the designers but you still have some randomness so it does feel different for each game.

Anyway I love what you have done with the game. I will definitely keep it on my phone and play some more of it.

Cheers,

Augustin

Hey thanks for trying my game and for your kind words. And about the “gun” position, I did not know if felt that weird. It’s because I changed the assets for my own later during the development and I did not really think it mattered. Also I was afraid it would not allign well with the attackers. But thanks for pointing it out!

I see you have a solid system in place, similar to mine. That’s great and it’s important to have to right tools to build your game and that is exactly what you do. Your game has potential!