My variant of LazerDefender explosion VFX

I did it like in the Lection 110.

Of course, at first, my thoughts were like, you know, “hmmm… I must draw basic particles on my own in pixel-art editor…”, but then I realised what I have no so much time to polish every detail - at this stage, I must learn, not polish. Perfectionism is the enemy of big enthusiasm :sweat_smile:

This is my results:
GIF - LazerDefender VFX

Also, I did challenge well but forgot about a tricky approach with making a variable like:

 GameObject explosion = Instantiate(deathVFX, transform.position, transform.rotation);

So, I tried to Destroy(deathVFX); and it was a huge mistake
Now all works good - particle effects are now living no more than 1 second, so RAM is not suffering :upside_down_face:

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You can always do design later make the game mechanics work the way you want it to.

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