I did it like in the Lection 110.
Of course, at first, my thoughts were like, you know, “hmmm… I must draw basic particles on my own in pixel-art editor…”, but then I realised what I have no so much time to polish every detail - at this stage, I must learn, not polish. Perfectionism is the enemy of big enthusiasm
This is my results:
Also, I did challenge well but forgot about a tricky approach with making a variable like:
GameObject explosion = Instantiate(deathVFX, transform.position, transform.rotation);
So, I tried to Destroy(deathVFX);
and it was a huge mistake
Now all works good - particle effects are now living no more than 1 second, so RAM is not suffering