
this above is a gif, i rendered animation in mp4 and then just converted mp4 to gif.
but i couldn’t increase the lighting setup and this output look so dark and METAL REFLECTION COULD BE SEEN PROPERTY, DAMN

this above is a gif, i rendered animation in mp4 and then just converted mp4 to gif.
but i couldn’t increase the lighting setup and this output look so dark and METAL REFLECTION COULD BE SEEN PROPERTY, DAMN
I think you’re using one lamp and some basic environmental lighting.
The floor is then reflecting this global light.
I changed light to sun and area (rectangle) with 10m x and 2m y, but still it doesnt show any good in viewport shading rendered and in mp4 render animation and glb output, glb output when opens in 3D viewer in windows sure made some progress but still very dark in render animation and gif converted output
is there a export settings or something
This view doesn’t use the final render settings when using f12.
it’s an estimate, based on EEVEE.
Viewport shading also may well not be using ‘scene lights’ or background. That has to be enabled in the dropdown to the right of the shading sphere.