And here’s my Bunny code at this stage:
extends KinematicBody2D
const UP = Vector2(0, -1)
const SPEED = 750
const JUMP_SPEED = 1000
const GRAVITY = 2000
var motion = Vector2()
func _process(delta):
$AnimatedSprite.update_animation(motion)
func _physics_process(delta):
update_motion(delta)
func update_motion(delta):
motion.x = 0
fall(delta)
run()
jump()
move_and_slide(motion, UP)
func fall(delta):
if is_on_floor():
motion.y = 0
else:
motion.y += GRAVITY * delta
func run():
if Input.is_action_pressed("ui_right"):
motion.x += SPEED
if Input.is_action_pressed("ui_left"):
motion.x -= SPEED
func jump():
if Input.is_action_pressed("ui_up") and is_on_floor():
motion.y -= JUMP_SPEED