Here are my following levels for my custom TileVania game for the 2D Unity tutorial. In addition to creating these levels, I also added a foreground tilemap that’s supposed to flesh out the levels a little bit more, making the background (and by extension the level itself) appear more cave-like than with the basic background tiles!
Level 1:
Level 2:
Level 3:
One thing that I will note is that the camera may appear to be to close to the player in these levels… I may want to zoom the camera out a bit more so it becomes easier to see everything in the game.