My TileVania - Level 3

I made this map with the assumption that it would be played without bullets.
The first mushroom requires two bounces to get over the wall.
At that time, you need to find the right timing to avoid hitting the walking enemies.

The last enemy also needs to be jumped over with a perfect jump if the ginger doesn’t use bullets.

I ran into a lot of trouble while making this map.
In a few places, enemies have infiltrated the walls, moving back and forth within a small area of the walls!
Alternatively, Ginger suddenly died in the air where there should have been nothing.

The cause of this was that I had selected the wrong active tile map in the tile palette and placed a tile in the wrong place.
It took me a long time to figure out what caused it.
In both cases, I used the eraser on all tile palettes to erase only the space where the problem was supposed to have occurred, and then placed the correct tiles again, and the problem went away.
I hope this will be a hint for other students who see this post.

In any case, I enjoyed learning this lesson and found it to be very useful.
Thank you very much, instructors!

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