My Take on the Tank Game Game Developement Document

Target

Have a tank game in which tanks can be on the same team or different teams. The main challenges are:

  • to outmaneuver your enemy
  • to destroy your enemy
  • outlast your enemy

 

Possible Game Modes:

  • Zone Control
  • Capture the Flag
  • Death Match
  • Survival
    • asset protection
    • asset capture

 

Notes:

Tanks have differential Kinematics, so their movement should be constrained as such, the barrel should be able to move independently from the chassis.

 

Aspects:

  • Movement
  • Shooting
  • Damage
  • Line of Sight
  • Explosive objects
  • Tank types
  • Sensors (future)
  • Upgrades (future)
    • Weapons
    • Armor
    • Speed
    • Sensors

 

Components

  • Game modes
  • Menu
  • Tank meshes
  • Damage
  • Damageable objects
  • Explosive objects
  • Projectiles
  • Different Difficulty (AI)
  • Controls
  • Movement 
  • Weapon types
  • Pawn types
  • Sensors
  • Upgrades
    • Weapons
    • Armor
    • Speed
    • Sensors

 

Design challenges:

All the components with the exception of movement.

 

MVP:

have a menu system which can start a game with one tank and one opponent in a death match. we should be able to control our tank and shot back to cause damage to the other tank as well as receive damage from the other tank, At the end of the game a Win or Lose message is displayed and the player is asked if they would like to play again.

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