My take on the grabbing system

How to grab an object:

For the system to work I imagine the player character needs to check whether it can grab the object it is looking at. We would need to create that functionality within the pawn we are possessing, possibly, if we wanted to enable this behaviour just in the character that we are possessing.

The object to be grabbed would need to be of a particular type, just to differentiate it from the rest of the objects in the scene.

Hope I’ll know the answers soon!

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