So, I own a Fiat Argo and I was like… “Why not try to model my car shouldn’t be too hard, right?”
Man… was I wrong lol
Really… If you want a challenge try to model a real car for the first time ever…
It involves a lot of techniques to make every part of the car: grills, rims, tires, headlights and tailights
I learned a lot on the process, like:
- Have a better understanding of topology
- Have a better feeling of the 3D space and using the Quadview properly…
- Learning of Array, Simple Deform, Mirror, Subsurface, Solidify, Shrinkwrap, Curve modifiers
- Learn how to solve some “How do I make all Quad from this?” puzzles
- Learn how to solve some puzzles “How do I make it this sharp but still have this other side smooth?”
- Material nodes, PBR
And the most important lesson:
Some stuff, will take a lot of time to model ! (specially when you need to stop what you are doing to research)
Once I understood that I wouldn’t be able to finish in a couple days it was just “relax” and work one piece at a time…
2 months in(ofc not everyday and not entire days spent since this is just a hobby) and this is what I have:
I wasn’t able to “nail it” since I used bad blueprints but came out near reality and then I gave my twists to Bumpers, Headlights, Tailights, Skirts, Double Exausts, Shark Antenna, Led design
Breaks Off and On
HeadLights Off and On
Still need to work adding some pieces like: brake plates, brake light of the back glass, windshield stuff, suspension maybe and maybe also make a full led version of the headlights…
Also some materials and the scene setting need some work too.