My steps are messed up in Unity

23
How they’re supposed to look in Blender.


How they’re coming out in Unity.

I’ve had nothing but problems with those steps this entire section. The rest of it looks pretty good for my first attempt. Does anyone have any ideas as to why they’re getting messed up?

This was mentioned by YoungSoon but its your normals.
Normals are the way the faces are well literally facing.

The best analagy i have found to explain this is Labrynth the movie.
When shes trapped inside the mirror. The real world has the normals facing the right way so the light shines off it and you see whats reflected back, When inside the mirror its not reflective as you are looking though the back of the face, so the light passes though it so you see though it as theres nothing there to render.

You see this in video games particularly poorly optimized or badly made models (Morrowind had this a lot with being able to see though buildings and the such.

Yep that was it. Got it fixed now.

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