My Standard window

So here is the first of what I think will be 3 similar windows. (Note I’ll post pics of the other two on my showcase thread when they’re done.)


This is much further than I wanted to take it for the LOD-A level modeling but it is what the challenge called for.

My Process:

  1. Copy Shift+D the Standard Door and related parts
  2. Decide I don’t want to faff about trying to modify the door cutout object and curve to get the window shape I want.
  3. delete the copied cutout object and curve.
  4. Create a new curve for the window and use it to create a new Window Cutout object
  5. Re-link existing modifiers to the new curve and object
  6. Faff about with the brickwork modifier settings for a bit until I realize I need to extend the Window Arch path to both sides of the window.
  7. Extend Window Arch Path and delete mirror modifier from Brickwork (note to self: go back and do this for the Standard Door Brickwork)
  8. Use Bezier Curves to create the Lower Arches in the window (Pane Shape Path) and the profile for the Lead joints (Pane Shape Profile)
  9. Start with a Bezier Circle to create the upper circular-shaped pane but eventually realize it will be easier and cleaner to extend the Pane Shape Path and try to create the look I want. (Note: at this point Clipping tried to sabotage my work… always turn clipping off if you need to extrude a curve and one of the handles is against the mirror axis).
  10. Check to see if I have an “Old Lead” material in my material library (I didn’t).
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I love how you explained the process! This will be helpful for anyone trying to replicate what you are doing.

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