My "spiffy" rocket

I made this super early in the course because I didn’t like just having the elongated cube, but now it’s time to show it off!

The little side T things are the boosters that rotate the ship, and the capsule and cylinder that make up the body have a weird striping effect when they’re overlayed on each other, but I kinda like it so I just left it that way.

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I believe that striping effect is just the pixels fighting for dominance.

If you made the capsule ever so slightly smaller than the body, then the body pixels would be able to dominate that section and the look would be more predictable.

There’s really nothing fundamentally wrong with what you have here, but I wonder if it might take some extra processing power to decide which pixels are dominant every frame? :thinking:

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