FString ObjectName = GetOwner()->GetName();
FVector ObjectPos = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s"), *ObjectName, *ObjectPos.ToString());
FString ObjectName = GetOwner()->GetName();
FVector ObjectPos = GetOwner()->GetActorLocation();
UE_LOG(LogTemp, Warning, TEXT("%s is at %s"), *ObjectName, *ObjectPos.ToString());