My solution without Tick and guard can go back to no aimming status

I figured out a solution to avoid using Cast with Tck(),.
And make sure the guards can go back to normal animation in no aimming status at right time(after they visted lastSeenLocation)

  1. set aimming status in AIControllerBP like this:
  2. reset aimming status in ClearBlackboardTask like this:

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