I decided you should just be able to skip any level. So, I have an int SceneNo, use the GetSceneByBuildIndex, and add one to it. Going to deal with the collision next
private void DeveloperTestKeys() {
if (Input.GetKey(KeyCode.L)) {
SceneManager.GetSceneByBuildIndex(SceneNo);
int nextScene = SceneNo + 1;
SceneManager.LoadScene(nextScene);
}
}