public class DestroyOnEndAnimation : MonoBehaviour
{
public void DestroyMe()
{
Destroy(GetComponentInParent<Transform>().gameObject);
}
}
public class DestroyOnEndAnimation : MonoBehaviour
{
public void DestroyMe()
{
Destroy(GetComponentInParent<Transform>().gameObject);
}
}
Just make sure this isn’t on a root class in the heirarchy or nested more than one layer below the parent class.