void Update()
{
if (state == State.Alive)
{
RespondToThurstInput();
RespondTORotateInput();
}
Debug();
}
void Debug()
{
if (Input.GetKey(KeyCode.L))
{
LoadNextScene();
print("Next level loaded");
}
if (Input.GetKeyDown(KeyCode.C))
{
if (rigidBody.detectCollisions == true)
{
rigidBody.detectCollisions = false;
print("Collision Disabled");
}
else if (rigidBody.detectCollisions == false)
{
rigidBody.detectCollisions = true;
print("Collision Enabled");
}
}
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