My Snow Particles aren't working at all :|

Screenshot 2023-05-16 140916
Screenshot 2023-05-16 141028

Screenshot 2023-05-16 140858

Go down to the ‘renderer’ bits of the particle system and mess around with the ‘Order in layer’ a bit. Maybe it’s just being drawn behind everything

Your start lifetime is quite long. It means that it will only spawn particles every 5 seconds.

You’re not showing any other modules of the particle system, so there could be any of a number of things causing the problem

Here’s some more of it I’ve done both of those things and It hasn’t seemed to fix it

If you are in the scene view with the particle system selected, can you see the particles?

I can’t no

I still can’t see all your modules. I’m trying to recreate the particle system but I only have a partial view. I’m still missing the emission and shape modules


With all these values the particles show for me, but there are barely any.

and I’m not sure what’s in here

And you have a tremendous amount of rotation on the particle system’s game object which - at least in my case - removes even more particles

I fixed it somehow so now it shows up in the scene view but its still invisible in the game view :confused:

If you want you could zip it up and upload it somewhere so I can look. It’s difficult ‘poking around’ through here

I’ll upload it to mediafire should I send you the link through here?

yeah, here is fine

Damn, it’s a easy fix I should have seen a long time ago. :neutral_face:

Your script is turning the particles off, but it never turns them on. This is because you are handling the wrong message. You are handling a 3D collision instead of a 2D collision.

In the DustTrail.cs you should have this

// Note the 2D
void OnCollisionEnter2D(Collision2D other)
    if(other.gameObject.tag == "Ground")
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Ohhh I’m so stupid thanks for helping me though I really appreciate your help

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