Got so far into Shoot Hoop, moved on to Squashy Toad, then came back to apply what I’d learned so far including some modern twists and tweaks:
- Vive wand controller hands
- Launch ball from hand
- New Unity ProBuilder torus hoop and seats (since Unity absorbed ProCore today, this is now free instead of $150)
- Resolved multi-ball concurrent scores in the same hoop by moving the score detection from the triggers/hoop and onto the ball instead.
Still need to work on a lot of things, better hands, better ball physics, any sounds, etc.
I’d also like to add force to the ball throw relative to the speed of my hand/controller (transfer of velocity/forces perhaps).