My saving file is not working with duplication linked objects

Hi everybody,
Can somebody help me with my blender saving file?
I am working on the modular Dungeon and I saved my project after duplicating linked objects and making completed walls. However, when I re-open it today, all the walls are disappeared.
I tried to save in other locations or change the file name when I save the file but I cannot see it.
Note: All the duplicating linked walls are moved back to the origin when I re-open the file.
There is my screen records.

1 Like

Are you sure they are not just hidden? Check for greyed out eye icons in the outliner.
But a bit unclear as you go on to talk as though they are not disappeared just moved?

1 Like

Thank for answer my question.
I recorded my screen for better understanding.
The duplicated walls are moved back to the origin after I opened the saved file.

It’s a strange behavior of Blender!

If I’m correct you are working with linked duplicates.

  • Select wall-object, press alt d then move the object immediately ( no g needed )

This is the expected behavior.

Try to open a new blend file, then file > append a single wall object.
And repeat the linked dupplication, save under a new filename and see if your problem still occur. Because it can be that you original blend file has some options turned on/off which leads to this strange behavior.

Flummoxed by this. Try saving AS on the chance it is failing to overwrite the old file.

Try making full (shift D) not linked duplicates and see if that changes anything.

I am assuming you have closed and reopened Blender at some point as sometimes weird glitches can be solved like that.

1 Like

I did a quick search for ideas and found a very plausible suggestion: you might have accidentally inserted a keyframe (animation frame) into your scene. Given that you’ve taken the time to remove the Timeline from your Workspace (instead of completely leaving it alone), that actually further suggests that this might have happened. If this is indeed the case, changes you make to your object transforms won’t be saved with the file because you’re not overwriting that keyframe again - that’s actually completely different from file saving.

Probably the easiest thing you can check is to open a new file, follow FedPete’s instructions to append some of your problem walls into the new file, save it, open it again, and check for problems. If that works fine, open the Animation Workspace in the old file and delete everything you see, then do another save-and-open check. If there are still problems, I would try appending everything into a new file and starting again from there to reset your environment from whatever other poisoning might be there. Hopefully that gets you somewhere!

1 Like

That is why full screenshots are so important. I have seen other issues caused by random animation and it can usually be spotted by the icon on an object in the outliner.

Edit.
AH HA! I hate .gifs with a passion lol. as they can not be stopped like video and are blurry unlike most screenshots BUT You are right!

Icon clearly visible in the outliner.

Select all objects with the squiggly icon on them and select the keyframes and delete them!
Say if you need more step by step to do that.

2 Likes

I had completely forgotten that keying properties on an object will place that icon in the Outliner XD

We got there in the end, lol

2 Likes

Holy moly :star_struck:
All of you are my champions, I checked the animation tab and saw tons of lines (that I have no idea about). I deleted all of them and saved the file. It works just fine this time.
Thank both of you a lot for helping me.

3 Likes

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms