Sound design is something I’ve wanted to get into for a while now, so I’m so glad to have a practical reason to start practising! I made this sound using a synth on Ableton, adding some distortion and reverb to it, and some automation that increases the distortion slightly after a second. What I would like to include, is a tail for the sound when the space bar is released, so the audio doesn’t cut out.
I’m not worried about it sounding super realistic because it’s not going to be a realistic looking game. I’m more interested in the character of the sound here. I will also be making the soundtrack 
I’m pretty happy with the movement, but I am thinking about not freezing the rotation, as I like those kind of physics, where you have to really manage the rocket, which give more of a challenge. Maybe after a few levels you could add an upgrade to the ship, which gives it little wings, but in reality just turns on rigidBody.freezeRotation…
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I’m so excited for you and your sound design journey!
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Thank you
I’m actually going to do a degree in it next year!
The little wiggle at the end is hilarious. Pretty cool!
Do you have any recommendations regarding sound design? I want to be able to make my own custom sounds but I have no clue where to start.
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Haha thanks!
Yeah, I’d say get a DAW (Digital Audio Workstation), like Ableton or Logic Pro. I recommend Ableton, but in the end it’s all about what program is best for your workflow/what you’re familiar with.
Have a look through this channel: https://www.youtube.com/watch?v=0biAgn2ct0A
This channel is focused on music but this will be helpful: https://www.youtube.com/watch?v=2kjCxfEZZKo
Some practical tips: https://www.youtube.com/watch?v=R30L1fIKzpU
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Thanks for the tips! I’ll take a look at this stuff later today 
That’s ok! Try out the ableton free trial, but a free option is audacity, you can do well with that to begin with! And just remember - there’s no “correct” way to do anything, find your own way through experimentation 