My Rocket Landing Test + My Own Sound Design!

Sound design is something I’ve wanted to get into for a while now, so I’m so glad to have a practical reason to start practising! I made this sound using a synth on Ableton, adding some distortion and reverb to it, and some automation that increases the distortion slightly after a second. What I would like to include, is a tail for the sound when the space bar is released, so the audio doesn’t cut out.

I’m not worried about it sounding super realistic because it’s not going to be a realistic looking game. I’m more interested in the character of the sound here. I will also be making the soundtrack :slight_smile:

I’m pretty happy with the movement, but I am thinking about not freezing the rotation, as I like those kind of physics, where you have to really manage the rocket, which give more of a challenge. Maybe after a few levels you could add an upgrade to the ship, which gives it little wings, but in reality just turns on rigidBody.freezeRotation…


I’m so excited for you and your sound design journey!

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Thank you :slight_smile: I’m actually going to do a degree in it next year!

The little wiggle at the end is hilarious. Pretty cool!

Do you have any recommendations regarding sound design? I want to be able to make my own custom sounds but I have no clue where to start.

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Haha thanks!

Yeah, I’d say get a DAW (Digital Audio Workstation), like Ableton or Logic Pro. I recommend Ableton, but in the end it’s all about what program is best for your workflow/what you’re familiar with.

Have a look through this channel:

This channel is focused on music but this will be helpful:

Some practical tips:

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Thanks for the tips! I’ll take a look at this stuff later today :smiley:

That’s ok! Try out the ableton free trial, but a free option is audacity, you can do well with that to begin with! And just remember - there’s no “correct” way to do anything, find your own way through experimentation :slight_smile:

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