Sound design is something I’ve wanted to get into for a while now, so I’m so glad to have a practical reason to start practising! I made this sound using a synth on Ableton, adding some distortion and reverb to it, and some automation that increases the distortion slightly after a second. What I would like to include, is a tail for the sound when the space bar is released, so the audio doesn’t cut out.
I’m not worried about it sounding super realistic because it’s not going to be a realistic looking game. I’m more interested in the character of the sound here. I will also be making the soundtrack
I’m pretty happy with the movement, but I am thinking about not freezing the rotation, as I like those kind of physics, where you have to really manage the rocket, which give more of a challenge. Maybe after a few levels you could add an upgrade to the ship, which gives it little wings, but in reality just turns on rigidBody.freezeRotation…