My results

FString ObjectName = GetOwner()->GetName();

FVector ActorLocation = GetOwner()->GetActorLocation();
	
UE_LOG(LogTemp, Warning, TEXT("%s my pos is: %s"), *ObjectName, *(ActorLocation.ToString()) );

Storage the name to use later and the vector, made the conversion on LOG to be exclusive in there. So I can use the Variable for another moment.

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Great job!