Nice job modeling and texturing!
AbdullahAbin in Week 13 Weekly challenge has a node set-up that might be of use. You can add a Hue/Saturation, Brightness/Contrast or, even a Math node and change it to multiply to add darkness to your texture. One note of caution from personal experience, of course I may be doing it incorrectly…if you are using a single texture for multiple areas, it will lighten/darken ALL the areas the texture is used upon. I tried duplicating the existing material and giving it a different name but it didn’t work; thus, I solved the issue by adding a new material and adding same texture to the new material but gave it a slightly different name, which seemed to work.
Also, if you are looking at textures, try http://www.textures.com/(previously known as CGTextures.com). You can set up a free account and download up to 15 textures a day. Be sure to check out the licensing requirements for personal and commercial use.
For creating bump, normals and specular maps, from textures http://crazybump.com/, which I believe is free and does a good job.
A couple of other graphic software that are open source and useful with altering textures is GIMP https://www.gimp.org/, which is similar to Photoshop and Inkscape https://inkscape.org/en/, which is similar to Illustrator.