My Render

Not totally happy with everything yet, but I’m learning bunches, so we’ll call that all good.

Put a world texture on and changed to the outside camera view (a little darker, but still decently visible). No idea what the heck is going on with the floor reflections in the little room there (still having issues with the separate meshes looking like separate meshes)

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That outside view has a real “Shadows of Mordor” vibe - I really like it!

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Yeah, I was shooting for a darker variation on the brick texture, rather than the default reddish hue that comes on the texture.

A number of the textures that I am using, were found using the “Genetica” viewer: http://spiralgraphics.biz/viewer/index.htm

Can’t afford the license, but the viewer has a bunch of presets that you can use to generate tons of different textures. They even have one for wood… but if you try to make a texture too large, and apply anti aliasing, it blows up… :slight_smile:

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Thanks for the heads up :slight_smile:. Downloading it now!

Nice job modeling and texturing!

AbdullahAbin in Week 13 Weekly challenge has a node set-up that might be of use. You can add a Hue/Saturation, Brightness/Contrast or, even a Math node and change it to multiply to add darkness to your texture. One note of caution from personal experience, of course I may be doing it incorrectly…if you are using a single texture for multiple areas, it will lighten/darken ALL the areas the texture is used upon. I tried duplicating the existing material and giving it a different name but it didn’t work; thus, I solved the issue by adding a new material and adding same texture to the new material but gave it a slightly different name, which seemed to work.

Also, if you are looking at textures, try http://www.textures.com/(previously known as CGTextures.com). You can set up a free account and download up to 15 textures a day. Be sure to check out the licensing requirements for personal and commercial use.

For creating bump, normals and specular maps, from textures http://crazybump.com/, which I believe is free and does a good job.

A couple of other graphic software that are open source and useful with altering textures is GIMP https://www.gimp.org/, which is similar to Photoshop and Inkscape https://inkscape.org/en/, which is similar to Illustrator.

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Awesome! Thanks for the additional resources and information. Much appreciated.

Most welcome! Always happy to share with others something I consider useful!

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