My randomly spawning warehouse of destruction

I wanted to add a random element to my game so I designed the shelves to each have a number of open spots and to spawn from a list of items. Some of the items were too small so they had to be collected into a spawning pile first. This can be seen with the tires and smaller canisters. Lastly both the barrels and the tires have a randomisation added to their rotation and also to their materials so they do not all look alike.

These are the shelf spawn locations.

This is the shelf blueprint.

Lastly I added a fire sound for the projectile.

Let me know what you think of my version of the project.


This is awesome! How did you learn the spawn randomization part?

Well, that’s one way to do it. :joy:

You might want to check out mesh sockets. :grin:

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