My randomly spawning warehouse of destruction

I wanted to add a random element to my game so I designed the shelves to each have a number of open spots and to spawn from a list of items. Some of the items were too small so they had to be collected into a spawning pile first. This can be seen with the tires and smaller canisters. Lastly both the barrels and the tires have a randomisation added to their rotation and also to their materials so they do not all look alike.


These are the shelf spawn locations.


This is the shelf blueprint.

Lastly I added a fire sound for the projectile.

Let me know what you think of my version of the project.

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This is awesome! How did you learn the spawn randomization part?

Well, that’s one way to do it. :joy:

You might want to check out mesh sockets. :grin:

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