Ben was talking about not quitting if you weren’t actually over the button in the menu. I made it work. I don’t know if it’s the most economical way to do it, but after getting an infinite loop error trying to use a while loop I came up with this.
I just tried the OnClicked and it does exactly what Ben wanted to do(be able to move your mouse away from the button and not quit the game). I haven’t tested your blueprint, but I would recommend trying to use the OnClicked directly attached to the Quit Game to see if it does what you made.