My pyramid!
No modeling involved.
Entirely created with geometry nodes.
How to make a simple modeling task a nightmare!
I started out myself then in searching for help after finding there is no inset node, came across a tutorial making this or his version anyway. It is not great to follow, but manageable. I have messed it up a bit by making the stairs rails and they do not scale as the steps do.
Far more difficult than it ought to be imo. Perhaps his way is not the best?
Learnt a bit about them I suppose. Certainly got used to general node aspects like renaming nodes, which I think is very useful, frame making, group making, and rerouting noodles which have never bedded in my old brain previously for shader nodes.
Without the rails, it is possible to change the main step numbers and the stair quantity, and it all stays together, matching.
This is the tutorial if you want to give it a go!
I worked out how not to have his sloping sides.
Render