My pseudo code

// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts

    // Welcoming the player
    PrintLine(TEXT("Hi There! Welcome to the Bull Cow Game!"));
    PrintLine(TEXT("Guess the 4 letter word!")); // Magic number remove!
    PrintLine(TEXT("Press Enter to continue..."));
    // Setting up game
    HiddenWord = TEXT("cake");  // Set the HiddenWord

    // Set lives

    // Prompt player for guess

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
    // Checking player guess

    if (Input == HiddenWord)
        PrintLine(TEXT("You win!"));
        PrintLine(TEXT("You lose"));

    // Check if isogram
    // Check right number of characters
    // Remove life
    // If all lives lost, prompt for guess again
        // Show lives left
    // Else print game over and HiddenWord
        // Prompt to play again, Press enter to play again?
        // If  yes, set hidden word and lives
        // Else quit game

Looking good! :+1:

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