My Player is still running towards the enemy when Attacking

Good Morning,
As per above my player is still running towards the enemy when the Attack() method is called.
Please see below, to my mind the code is exactly the same. Both my enemies have the CombatTarget component on them.

Any help where I may of mucked up, as always much appreciated

Ok… It helps to have InteractWithCombat() above InteractWithMovement()… of Course!!

Yes, the order of instructions often matters. Good job sorting that out!

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