Very straightforward video I just have one inconsistency - Im using a different character and I used 4 circle colliders to make the collision on the player be as snuggly as possible, not sure if this matters for the issue. But basically, when I hit a wall, my guy tilts a bit. Why is this happening and how do I fix please?
In the Rigidbody2D
component try enabling Freeze Rotation
This should work fine as long as you donโt want your character rotating at all.
That works! Thank you!
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