My Plan for this Section

During the Unreal course of Ben Tristem,
i have created a litle “Building Escape” game.

For this i created my own very basic assets (in Blender) to use them in the game.

Now i found this interessting section here and will try,
to get from my basic low poly assets to more detailed one.

The plan and the objects are already defined by the game.

I am curious how far i will come.

1 Like

Privacy & Terms