Thought I’d share my orc WIP up to now. Full disclosure, I’ve been sculpting and 3D printing models for tabletop RPGs and wargaming for a few months now, and I’ve been making digital art for years so already own a display tablet, so this isn’t my first foray into sculpting. I always feel like I’m fumbling around Blender though, so I’m following this course to pick up any new knowledge I can, and hopefully learn a proper workflow. Up until now it’s been a lot of “try a thing and if that didn’t work, try a different thing.” I originally learned the basics of Blender through the complete Blender course offered here and thought it was a good time to come back for another class.
The cylinders will eventually be axes, and I’ll probably add some tusks or similar. I originally was thinking “anime proportions” when I started, but in hindsight I wish I would have made her a little more “monstrous” looking. Right now it’s looking more like a green, muscular elf than an orc. Hopefully I can make her look more like an orc with piercings, armor, etc.
Still needs some more work, especially in the hands, and I didn’t get too detailed in the hands and feet yet. I’ve been waiting until I finish the armor/clothes/boots/etc. to go back and work more on certain areas. No reason sculpting extremely detailed feet or leg musculature if I’m going to sculpt boots and pants over them anyway.