using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hola a todos! Welcome to number wizard, yo yo yo yo");
Debug.Log("Pick a number, don't tell me what it is....");
Debug.Log("The highest number you can pick is: " + max);
Debug.Log($"The lowest number you can pick is: {min}");
Debug.Log($"Tell me if your number is higher or lower than {guess}");
Debug.Log("Push up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed");
min = guess;
guess = (max + min)/2;
Debug.Log($"Is your number higher or lower than {guess}");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed");
max = guess;
guess = (max + min)/2;
Debug.Log($"Is your number higher or lower than {guess}");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter key was pressed");
}
}
}