My Number Wizard

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{
    int max = 1000;
    int min = 1;
    int guess = 500;
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Hola a todos! Welcome to number wizard, yo yo yo yo");
        Debug.Log("Pick a number, don't tell me what it is....");
        Debug.Log("The highest number you can pick is: " + max);
        Debug.Log($"The lowest number you can pick is: {min}");
        Debug.Log($"Tell me if your number is higher or lower than {guess}");
        Debug.Log("Push up = Higher, Push Down = Lower, Push Enter = Correct");
        max = max + 1;
    }

    // Update is called once per frame
    void Update()
    {
        //Detect when the up arrow key is pressed down
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            Debug.Log("Up Arrow key was pressed"); 
            min = guess;
            guess = (max + min)/2;
            Debug.Log($"Is your number higher or lower than {guess}");
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            Debug.Log("Down Arrow key was pressed");
            max = guess;
            guess = (max + min)/2;
            Debug.Log($"Is your number higher or lower than {guess}");
        }
        else if (Input.GetKeyDown(KeyCode.Return))
        {
            Debug.Log("Enter key was pressed");
        }
    }
}