My Number Wizard

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{

int max;
int min;
int guess;

// Start is called before the first frame update
void Start()
{

    StartGame();

}

void StartGame()
{
    max = 1000;
    min = 1;
    guess = 500;

    Debug.Log("Welcome child, step into the Oracle's chamber");
    Debug.Log("Think of a number, let it take form in your mind and do not tell me what it is");
    Debug.Log("Your number must not exceed " + max);
    Debug.Log("And your number must not be less than " + min);
    Debug.Log("Is the number you are thinking of... " + guess + "?");
    Debug.Log("Press the Up Arrow if your number is higher, Down Arrow if it is lower or press Enter if my guess is Correct");
    max = max + 1;
}


// Update is called once per frame
void Update()
{
    //Detect when the Up Arrow key is pressed down
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        Debug.Log("Higher you say?");
        min = guess;
        NextGuess();

    }
    //Detect when the Down Arrow key is pressed down
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Debug.Log("Lower you say?");
        max = guess;
        NextGuess();
    }

    //Detect when the Return key is pressed down
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Ha! I knew your number was " + guess + " all along, I was just testing you ;-)");
        Debug.Log("Would you like to play again? Press Spacebar if you do");
    }
    else if (Input.GetKeyDown(KeyCode.Space))
    { 
        StartGame();
    }

}
void NextGuess()
{

    guess = (max + min) / 2;
    Debug.Log("Is the number you are thinking of..." + guess + "?");
}

}

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