Welcm’ to th’ Number Wizzerd dude. Don’t stare at the void oer’ there, it’ll stare right back 'iwill.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start ()
{
Debug.Log("Welcm' to th' Number Wizzerd dude. Don't stare at the void oer' there, it'll stare right back 'iwill.");
Debug.Log("Thinkve a number! It'cn only be about 1 to 1000 though.");
Debug.Log("To be clear, the highest number is: " + max);
Debug.Log("and the lowest number is: " + min);
Debug.Log("Is'yer number higher er lower than " + guess + "?");
Debug.Log("And no lyin! I'jst get confused.");
Debug.Log("UP = Higher, DOWN = Lower, ENTER = Correct");
max = max + 1;
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log(guess);
min = guess;
guess = (max + min) / 2;
Debug.Log("Higher'hmmm? How bout " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log(guess);
max = guess;
guess = (min + max) / 2;
Debug.Log("Lower?! ...mmmhow bout " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("'N you thought I's a hack! Hah!");
}
}
}