using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hey, Mates Welcome to the Number Guessing game! ");
Debug.Log("Select a Secret Number at Your own Wish, within the limits ");
Debug.Log("The Highest Number you can Assign is: " + max);
Debug.Log("The Lowest Number you can Assign is: " + min);
Debug.Log("Now, tell me if your code is Higher or lower than 500");
Debug.Log("Push Up = Higher, Push down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed.");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed.");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter key was pressed.");
}
}
}