Per the assignment… Thanks for taking a look!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start() {
Debug.Log("Your computer is now trapping the soul of a Number Wizard. Please stand by...");
Debug.Log("Number Wizard caught and consumed.");
Debug.Log("Ready to play. Have fun!");
Debug.Log("Pick a number between " + min + " and "+ max +". But don't say it out loud. The number wizard can hear you!");
Debug.Log("Tell me if your number is higher or lower than " + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update() {
if (Input.GetKeyDown(KeyCode.UpArrow)) {
min = guess;
guess = (max + min) / 2;
Debug.Log("You picked higher.");
Debug.Log("Is your number higher or lower than " + guess + "?");
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
} else if (Input.GetKeyDown(KeyCode.DownArrow)) {
max = guess;
guess = (max + min) / 2;
Debug.Log("You picked higher.");
Debug.Log("Is your number higher or lower than " + guess + "?");
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
} else if (Input.GetKeyDown(KeyCode.Return)) {
Debug.Log("Enter key was pressed.");
};
}
}