The behaviour I added was that when you get noticed by the guard, It sets his “Agro” and he switches from patrolling behaviour to a “seek and destroy” behaviour.
I can’t seem to figure out how to turn off the search and destroy without pulling some logic off a tick event in the NPC_AI_BP, but that seems excessive.
Also one behaviour that seems off is that now when i fire at the guard, the bullets are generating. Somehow like it’s triggering a perception update. Which would be fine, but it never happened before I made those changes.
Screenshots below.