My New Behaviour ( although it has issues )

The behaviour I added was that when you get noticed by the guard, It sets his “Agro” and he switches from patrolling behaviour to a “seek and destroy” behaviour.

I can’t seem to figure out how to turn off the search and destroy without pulling some logic off a tick event in the NPC_AI_BP, but that seems excessive.

Also one behaviour that seems off is that now when i fire at the guard, the bullets are generating. Somehow like it’s triggering a perception update. Which would be fine, but it never happened before I made those changes.

Screenshots below.

Awesome. Thanks for sharing this!

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