My Mini Luxo Lamp Project

My lamp now has working springs :slight_smile:

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It’s looking great Mark. I can’t wait to see how you animate it. :slightly_smiling_face:

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This looks great Mark! Just the right blend of diffuse and specularity here. Also the base looks great but it looks like a rigging nightmare lol. For a beginner at least. I’m interested to see how it animates!

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The rigging took me forever… And the springs took far longer to attech than they should have.
Its easy when you know how and I didn´t… Finally onto animation now which I find easier.

I should have a short sample animation ready to go soon but I need to watch the tutorials on video
rendering etc. I´m planning on making something really cool with the animation because I hate leaving
things unfinished.

Thanks for the nice comments both of you :slight_smile:

This is my test video just to get a feel of how to do things.
When I get more time, I´ll make a longer video.
The jump animation is a bit too fast and it feels a bit brief
but overall I´m happy with the outcome.

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Cool overall design, looks like the beginning of a robotic arm in this lamp!

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I recently did a preview of the next long video I’m making. Got a few things to finish before it’s done.
I thought I’d update my progress here in this thread so I don’t clutter up the forums.

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I did a larger render of the progress I’ve made on my animated lamp.

The animation is now complete and I’m rendering it (it’ll be 20 seconds long and will take the next 16 hours of rendering to complete).

However, here is the longer video (I’ve changed the initial jumps slightly because I wasn’t completely happy with them)

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It took 48 hours to render this video and I’m still not completely happy with it.

The blender logo goes through the floor, the light bounces were dropped half way through and didn’t really reduce the render time much and the lamp animation towards the end when he looks at his feet is a little mis-timed.

Having said all that, all in all I don’t think it’s that bad and now I don’t have the patience to re-render it again so I’ll leave it at this and move on with the course and perhaps re-visit this later and render it with lower resolution and perhaps clamp lighting, lower samples and use the denoiser the next time.

Here’s the result:

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Hi Mark,

You did a very good animation job here.
Respect!
I did not notice the logo through the floor untill i had read your post.
Continue the good work!

Grtz,
Ray

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Thank you for the nice comments Ray, I also like your work too

Hi,

That a cool replication of Pixar intro!

I wonder how you bent that letter, did you use some deformation with an armature ? It seems I have never tried to do something like this, might as well try to figure it out myself by testing :thinking: .

Concerning the blender logo, it appears only for the last 6 secs, if you kept the PNG (or whatever image extension) around you might have to only re-render that part.
And assemble the new part with the 14 sec old part through the video editor.
Instead of going through the full 20 sec render =>48H it would take perhaps 10H. Well that’s quite a lot anyway :no_mouth:

That was a cool video.
Cheers !

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Hi Hiju, thanks for the nice comments and yes, that’s a good idea!

Unfortunately, to be happy with it, I’d need to render it from the moment the light quality changes too
but I could take your suggestion later if I don’t feel like rendering a lot again.

I made the blender mesh with the logo and appended it into the Lamp file.

To bend the “L”, I used a couple of shape keys. I could have done with one more to stretch it a bit
after the squash to give it that extra elastic effect.

I’ve just prepared a little image tutorial because I’m also thinking about playing around with shape keys
to morph meshes (mainly facial expressions) but I think I’ll wait the character head part before I start that.

Here’s the image, below it is a quick explanation:

1, 2 and 3 >>> So first create your main mesh then duplicate it and morph it into the desired shapes
(at their maximum morph position). Name them appropriately. In my case, the two dephorms were
called “squashed” and “bent”.

4 >>> Next, click the vector symbol in the properties panel and scroll down until you see “Shape Keys”.
Click the + sign and it will add a default shape key called “Basis”. Make sure it’s only added to
your original mesh.

5 >>> Then first select your dephormed duplicate mesh, then shift and right-click on your original
mesh to have them both selected.

6 >>> In the Shape Key tab you’ll see a little arrow pointing downwards.
Click that and then choose “Join as Shapes” in the drop down menu. Rinse and repeat with all
your dephormed duplicates.

7 >>> Almost done. Now delete or hide your dephormed meshes and select your original mesh and
use the slider in the Shape Key panel for each new shape key to change how much the original
mesh dephorms. To animate it, press “I” (“i” for insert) to insert a key frame.

Hope that helps.

I’ve been looking at your work in the showcase Hiju and throughout these sections. I really like what you
do in blender.

Let me know if you post any of your new work here. Would love to see it!

Oh and I’ll include the blender logo .blend file here in case you’d like to use it for something.
(Might save you some time making it for anyone who’s interested and it’s good to share here).
blender logo.blend (4.6 MB)

Cheers :slight_smile:

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Thanks for the great info!

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Hi again,

I can definitively understand why you’ll want to re-render the whole scene if you changed the light setup.

As Corune said, thank you so much for the little tutorial about shape keys, I will try and see what I can do with it soon :slight_smile: . It is a really well explained tutorial, I don’t think I’ll have any issue following it.

I am struggling to find inspiration right now, it’s been a month since I did anything new (the last one was the 24H bowling challenge). I am looking for new ideas by wandering in the forum :upside_down_face:. And your tutorial may be a new field to explore. Who knows, maybe I will create something new by the end of the week ? If I do I’ll tag you in :slight_smile: .

Cheers !

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You’re welcome Corune and looking forward to it Hiju! Sometimes the hardest part is starting something :slight_smile:

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@Mark_Jackson @Hiju

If you guys are looking for some inspiration, you may consider trying out the Discord Collaboration group we have going. We have bi-monthly themed challenges going on and it’s all quite friendly. We have a Tower theme going on until the 27th and Backyards until the 4th. You guys should really check it out!

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This is simply awesome.

I have not been able to rig such structures properly. Could you please help me by sharing the bones view.

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Thanks Amit for the compliment.

Basically, you need a Inverse Kinematics chain to your mesh which you need to set up with one or two control bones.

My stem and base are separate and I also have a tiny little bone called bottom hinge.

The driver bone at the top of the inner arm chain connects along 4 bones until affects the bottom hinge bone. (This stops it moving the stem bone and allows it to angle the hinge frame forwards and backwards).

The shade also has an IK chain or two for itself and the stem bone. Applying IK restraints on them is relatively easy, although on the Driver bone, I was unable to apply any IK restraints correctly (perhaps switching off Auto IK will help but I’ve never tried it).

The back arm is parented to the front arm with cross section bones.

A word of advice from my experience. Make sure to set pose mode as rest pose before started to parent the one mesh lamp to the armature with the modifier. It’ll all go wrong if you don’t. Set rotation and scale in object mode for your mesh. When you connect your bones, finish with the base and make sure the base coords are applied so that Z points up.

Here’s my spring set up unhidden:

I also problems rigging this so below is the post I started to help me:

I have the family of bones shown but it you have any questions just ask :slight_smile:

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Thank you so much @Mark_Jackson

I shall follow all instructions and bother you again in case I get stuck somewhere in the process.

Thanks and regards

Amit

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