Registered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 15956)
No PDB file found for module UnrealEditor-ObstacleAssault.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssaultEditor Win64 Development -Project=”“C:/Users/lukem/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault/ObstacleAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\lukem\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for ObstacleAssaultEditor (source file removed)
Parsing headers for ObstacleAssaultEditor
Running UnrealHeaderTool “C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\ObstacleAssault.uproject” “C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\Intermediate\Build\Win64\ObstacleAssaultEditor\Development\ObstacleAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\lukem\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObstacleAssaultEditor in 2.0431486 seconds
Module C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\Binaries\Win64\UnrealEditor-ObstacleAssault.dll is not currently enabled for Live CodingRegistered process C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 15956)
No PDB file found for module UnrealEditor-ObstacleAssault.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssaultEditor Win64 Development -Project=”“C:/Users/lukem/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault/ObstacleAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\lukem\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for ObstacleAssaultEditor (source file removed)
Parsing headers for ObstacleAssaultEditor
Running UnrealHeaderTool “C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\ObstacleAssault.uproject” “C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\Intermediate\Build\Win64\ObstacleAssaultEditor\Development\ObstacleAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\lukem\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObstacleAssaultEditor in 2.0431486 seconds
Module C:\Users\lukem\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault\Binaries\Win64\UnrealEditor-ObstacleAssault.dll is not currently enabled for Live Coding
If you delete your Binaries and Intermediate folders do you get the same thing afterwards?
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