My Laser Defender

(Sorry for my English) Here is my final version of Laser Defender.

Things I have changed/added:

  1. Wave configuration and enemy paths
  • Up to 4 threads(/flows) of enemies in one wave going in different ways
  • Each thread can contain a unique number of unique opponents with a unique delays
  • Optional possibility of delaying the start of the wave (in seconds)
  • Optional possibility of delaying the start of the thread (in seconds)
  • Optional possibility to wait for the end of the current wave (until all enemies disappear)
  • Added the possibility of waves involving bosses (the boss appears at waypoint 0, and then in the loop it moves from waypoint 1 to the last waypoint, and then returns to waypoint 1 again)

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  1. Bonuses
  • Bonuses randomly drop from enemies
  • There are 3 types - health bonus, super lasers bonus and shield bonus.
  • Health adds 50 points, the maximum value is regulated
  • Super lasers have high damage and increased rate of fire with less delays. Limited time
  • The shield protects against all enemy projectiles. Does not protect against a collision with the enemies themselves. Limited time

  1. Visual
  • Dynamic UI for super lasers and shields
  • A couple of new VFX

  1. Game level
  • 4 types of enemies with different stats: normal, fast, strong and heavy
  • 1 boss
  • The ability to load next levels with the transfer of statistics and bonuses.
1 Like

Hi and welcome to the community.

Well done on completing this section of the course and publishing your game - a big well done for extending it so much further, you have really made this project your own. :slight_smile:

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