My Laser Defender

Hello! After taking an unintentionally long break from the course and then starting over, I’m all caught up and done with my version of Laser Defender. Last time around I overwhelmed myself trying to add new features, this time I kept it nice and simple. Thanks for playing and any feedback is welcome.

https://david-gibbs.itch.io/laser-defender

Hey man! Just played your game! There was some stuff I really liked, and some stuff that if it was me, I might do differently.

Things I liked, I thought your graphics were cool! I really like the way your player and enemies looked. Your star field was AWESOME! It really had that 3D effect that addds so much depth. It was so nice, that I thought the flat plane for the player and enemies almost clashed, but having a 3D effect that good in 2D is a great feat.

There were only a couple of things I didn’t like. First, I don’t like how easy the enemies were to kill. I feel that 1 hit is a bit too simple. Second, in your instructions it talks about how the enemy fire rate is faster in each wave (which I also thought was a really sweet feature), but the game doesn’t tell you what wave you are on. Instead it has a score, and then you have to do mental math, which I don’t want to do. If you just said play this game and get a high score, I’m all about the high score, but you tell me it gets harder wave by wave, I want a counter of how hard I can let it go.

Overall though, I had a really great time and played it a lot longer than I intended to!

Hey Tyler, thanks for playing and the positive feedback. The first version I did last year had the wave display and multiple hit mechanics you mentioned along with a bunch of other stuff, but I wanted to stick more closely with the lesson this time to get caught up and move on to new lessons. Just to clarify, the enemy fire rate increases not by wave, but each time you kill an enemy. I would have handled the enemy formation movement the same way for consistency, but it was a sudden late-night idea after I had already published and moved on to Glitch Garden. Anyhow, thanks again!

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Love the artstyle and feeling of the game. graphics, movement, music etc fits together nicely. Good idea to keep it simple, i just made my own blockbreaker game and i wanted to do it very differently but quickly realized i wasnt able to without learning from other sources. And why do that when i have this course. Better to just repeat and learn what is being taught i reckon.
Keep up the good work, hope you keep at it this time around!
btw if you wanna try my game have a go: click

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Hi LuckieLuuke, thank you for playing and for the kind words. It was easy to fall down the rabbit hole of adding new features during the early lessons, but now the projects are complicated enough that just getting things working correctly is ambitious enough, haha. I’ll check out your blockbreaker game.

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